My role: Environment Artist. Asset creation, adjustment and correction. Whiteboxing, level assembly and prop placement. Outsourcing management
Software used: Maya, Fledge Engine, Photoshop

Lords of the Fallen is a next gen RPG developed by Deck 13 and City Interactive, being released for PC, PS4 and Xbox One. I worked on the game as an Environment Artist. I was responsible for whole levels, taking care of proper whiteboxing setup in the beginning, to assembling the whole level as well as taking care of prop placement. For each level I worked with a setup of instanced assets combined with unique level elements, using a flexible setup combining designs and layouts imported from maya as well as props and additional elements like vegetation being placed directly within our game engine.
I was also responsible for planning and outsourcing assets, feedbacking them, and later integrating them into our pipeline.

Lords of the Fallen screenshot

Lords of the Fallen screenshot

Lords of the Fallen screenshot