My role: Environment Artist. Asset creation, adjustment and correction. Whiteboxing, level assembly and prop placement. Outsourcing management
Software used: Maya, Fledge Engine, Photoshop
Lords of the Fallen is a next gen RPG developed by Deck 13 and City Interactive, being released for PC, PS4 and Xbox One. I worked on the game as an Environment Artist. I was responsible for whole levels, taking care of proper whiteboxing setup in the beginning, to assembling the whole level as well as taking care of prop placement. For each level I worked with a setup of instanced assets combined with unique level elements, using a flexible setup combining designs and layouts imported from maya as well as props and additional elements like vegetation being placed directly within our game engine.
I was also responsible for planning and outsourcing assets, feedbacking them, and later integrating them into our pipeline.