My tasks: Character & Environment Design, Modelling and Texturing.
Software used: Maya, Photoshop, Unity, Modo
Legacy Quest: Rise of Heroes is a tactical RPG developed by Socialspiel for mobile platforms and Facebook Gameroom. I worked mainly as a character artist, designing and modelling dozens of heroes and monsters and taking care of correct implementation in unity. I also worked on setting up a quick and efficient pipeline (both Modo and Maya) for modelling and rendering props and level tiles for a number of different settings, and directly implementing them into our Unity workflow. Additionally I helped out with animations and creating and adjusting character effects in Unity.