My tasks: Environment and Prop Modelling, Level Setup and Assembly. Additional character modelling.
Software used: Maya, Unity
Ragged Aliance: Rage! is the latest installement of the popular strategy game series Jagged Aliance, and was developed for PC, Playstation 4 and Xbox One. I joined the development team for a few month to work on Environment Modelling and to take care of the assembly and visual design for several levels within the game engine. I took responsibility for the complete architectural modelling of the final game level, as well as the level’s technical setup and structure in Unity.
I also supported the team with additional character work, for example setting up character LODs for different use cases within the game.