My tasks: Lead Artist. Character and Environment Design, Modelling & Texturing. Lighting and Scene Setup in Unity. Pipeline setup and organisation.
Software used: Maya, Zbrush, Substance Painter, Unity

Steel Circus is an online multiplayer title best described as a futuristic sports game with Moba elements. It is developed by Iron Mountain Interactive.
I worked on the project as Lead Artist, working with other artists from the beginning on to develop the artstyle as well as the asset pipeline for the project.
I worked on both character as well as environment models, including highpoly sculpts, lowpoly models and baking/texturing. I was also responsible for most of the scene setup within unity, lighting and some of the effects. Outsourcing management of additional models and rigs was also one of my responsibilites.

Acrid Amphibian costume ingame model

Acrid Amphibian costume ingame model

Acrid highpoly sculpt

Acrid highpoly sculpt

Acrid ingame model

Acrid ingame model

Shani ingame model

Shani ingame model

Cap-X02 ingame model

Cap-X02 ingame model

gameplay screenshot

gameplay screenshot

Shani highpoly sculpt

Shani highpoly sculpt

Cap-X02 wireframe

Cap-X02 wireframe

Intro cutscene Mars arena

Intro cutscene Mars arena

Mars arena intro screenshot

Mars arena intro screenshot

Xintong arena intro screenshot

Xintong arena intro screenshot

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