My tasks: Modelling, Texturing, Assembling Scenes
Software used: 3ds Max, Photoshop
World of Subways 3 is a project I worked on as a freelancer. My task was to model and texture props and whole subway stations for this train simulator set in the famous London Circle line. I modelled 3 train stations from photo reference, each station with a limit of about 100.000 tris, and textured them accordingly. The challenge of this project was to create correctly measured, true-to-life stages that had to be at the same time detailed enough and still polygon and texture saving.